![]() ![]() On PC some mods let us see speed counters-measured in units per second-that show just how fast we're moving. Why is this important? Because every other style in the game can allow you to move faster while swinging. It has the slowest animation (and reset) time However it's negatives far outweigh the perks. Red/Strong is actually a "weaker" style in the chain. Okay, now onto directly answering your question: ![]() ![]() ![]() I don't have a specific link for this since it's more extended theory application rather than a specific aspect of the game (although I do have a pretty extensive personal combat take, though that is less-factual and more opinion, based on theory application that you an find here still, it doesn't quite address this particular concern), but I figure having a link can help you find the theory and develop your own thoughts. You can find all that info here, and of course, I'm always happy to personally explain things better via text or voice chat in case something isn't clear or isn't covered here: I've written a very extensive explanation of how most game mechanics in JKA work (which is regularly updated and ever-expanding because it seems that even in a game that is 17 years old, there are still new findings-that's one of the biggest appeals, in my opinion. I'll preface this mini-rant with this: All very important stuff that is worth reading even if you go the TL DR route is in bold. ![]()
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